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GROUNDFIGHTING There are no grade requirements in this group. Categories are by weight and/or ages only.

WEIGHT CLASSES JUNIORS As per sparring all juniors are required to be at least 8 years old and will be split into age categories.

Group 1: 8 - 9 years (boys and girls mixed)
Group 2: 10 – 11 years (boys and girls seperate)
Group 3: 12 – 13 years (boys and girls separate)
Group 4: 14 – 15 years (boys and girls separate)
Group 5: 16 – 17 years (boys and girls separate)

SENIORS (18 years and older)
Under 65kg
65.1kg to 70kg
70.1kg to 75kg
75.1kg to 80kg
80.1kg to 85kg
85.1kg to 90kg
90.1kg to 95kg
95.1kg to 100kg
101 kg and over

Under 60kg
60.1kg to 67kg
67.1kg to 75kg
75.1kg and over
Veterans (40years old & older)
Under 70kg
Over 71kg

Mouth Guard
Groin Guard
Gi Top (judo or jujitsu), or rash vest.
Blue and/or Red belt (karate, judo, jujitsu)

1 Referee / 2 Judges / 1 Timekeeper / 1 Medic / 1 Scribe

1. 2 x 2 minute rounds.
2. Rest period is 1 minute.
3. Starting position is on the knees, either in contact with opponent or not.
4. Opponents momentarily allowed to stand when passing guard, changing position, reversals etc. (immediate execution). Opponents may not spend any given time on their feet, i.e. running around an opponent, jumping over a guard, or stand and control opponent’s legs. At least one knee on the ground at ALL times or both knees.
5. Submission stops fight (Tapping OUT). Referee will award points, and fight will restart for the remaining time of the fight.
6. Tied Scores: Judges Decision (is final). Based on the following criteria: Dominance (how well the fight was controlled. Note that a fighter on his back can still control a fight very effectively). Activeness (how active the fighters were throughout the fight. Grappling is subtle thus inactivity should be carefully watched).
7. An inactive fight (Both opponents resting etc.) starts back at the beginning position.
8. Points are kept with a clicker.

1. All holds, control positions [1 point].
2. All reversals, escapes and position changes [1 point].
3. A submission, opponent taps out or referee indicates a probable tapout position [3 points].

1. Leg Locks [knee bars, foot locks, ankle hooks, Achilles locks]
2. Arm Locks [arms, shoulders, bicep locks]
3. Strangulations [arm, legs, hand, gi, guillotine]
4. Staking/ Slamming [allowed only to transit into another technique or to break leg scissors]
5. Pressure points [may only be used to reverse a position. Pressure points may not leave marks, like nails or fingers. No submissions allowed by pressure points]
6. Joint Manipulation [only allowed reversing or escaping positions. NO submissions]

1. Neck cranks.
2. Spine locks.
3. Toe locks
4. Finger Locks.
5. Wrist Locks.
6. Striking.
7. No Fingers in the face.
8. Smothering with the Gi or t-shirt.
9. Dropping.
10. Hair Pulling.
11. Deliberate skin pinching.
12. Talking between fighters.
13. Coaching during the fight.
14. Un-sportsmanship behaviour.
15. Foul language by fighters, coaches and instructors [on and off the fighting arena].
16. Judges decision is final, no back chatting by coaches and instructors.

The judges will be standing on the safety area on either side. They must be particularly alert to the need to move alongside and around the fight arena/floor to optimize their view of the fight. The Referee will remain in the contest arena. The contestants will stand in the centre of the contest arena approx. 1 metre apart, facing the Referee. They then make a standing bow to the Referee, turn and bow to each other, before going into a kneeling position, ready to begin the contest. From this point on no competitor may rise up without having one knee on the ground.

The Referee will check with the table officials before announcing “begin” or similar to start the contest. At the end of the contest, on hearing the timekeeper’s signal, the Referee will announce “stop”. The contestants will return to the place in which they began the contest (facing each other & standing); they will then make a standing bow, after the Referee has indicated the result of the contest.

The winner of the contest will be the contestant who:- 1. Secures a submission from their opponent by means of a strangle, choke, arm or leg locking technique, and the opponent does NOT wish to carry on fighting. This immediately ends the contest. Although pressure point techniques are allowed, they must not be applied with the fingertips and can only be applied to the neck area (i.e. strangle holds).
2. Accumulates the most points by the side judges, which would have been awarded for techniques and changing of positions during the fight. In the event of a drawn contest, the Referee will call on the two Judges for a decision in accordance with the majority of three rule. He may also elect to give the contestants a further minute of fighting time to enable him/her to make a decision. The Referee will indicate the winner by raising his/her hand above shoulder height towards the winner.

Where the Referee has a differing opinion from that of the two judges, they may delay giving their decision in order to discuss with them their reasons. Should the Referee award victory to the wrong contestant in error, the two judges must ensure that he gives the correct decision before leaving the contest area. The Referee can stop the fight on applied successful techniques to award the fighter the points for the technique being applied which could have lead to a submission or possible injury. The referee has the sole discretion to award these points for possible successful techniques.

Should the contestant receive an injury they could be given a maximum of 2 minutes to recover. If after that time they have not recovered, or the Referee decides that they cannot continue, the contest should be awarded to the contestant who had the leading score at the time of the injury. When a contestant cannot continue due to an injury caused by him/her they will lose the contest. When the cause of the injury is attributed to the uninjured contestant, they shall lose the contest. Generally, when a contestant is taken ill during a contest and is unable to continue, they shall lose the contest. All blood spillage will be treated as in the case of Sparring. Extreme care should be taken where any medical problems or injuries occur. The medical Advisor should be consulted, and the decision made by a Senior Official.

These are divided into four warnings; Verbal warning; is for a minor infringement or first infringement. The judges and table make a note of the warning, and no points are deducted. 1st Official warning; is for a moderate infringement or second infringement. The judges and table make a note of the warning. 2nd Official warning; is for serious infringement or third infringement. The judges and table make a note of the warning, and the referee will indicate to deduct a point from the offending participant. In the 10 point scoring system, it would mean that the fighter cannot win that round, unless his opponent also has a 2nd official warning. He cannot score 10 points for the round, only 9 or 8. 3rd Official warning; instant disqualification from the tournament. Note: the infringements are per fight, and not restricted to rounds, i.e. if the opponent received a verbal warning in the 1st round then the next warning would be a 1st Official warning if transgressed in the second round.

1. To intentionally avoid taking hold of the opponent to prevent action in the contest.
2. To intentionally disarrange his/her own jacket, or to untie or re-tie the belt or the trousers without the Referees permission.
3. To intentionally raise both knees from the ground in order to attack or defend a technique
4. To pinch, gouge, and use the fingertips when pressure points are used. Coming up on both feet in a low posture is permissible, when a rolling action is made into a recognisable technique.

1. To bend back the opponents finger or fingers in order to break his grip.
2. To kick with knee, foot, hand or arm to the opponent, in order to make him release his grip.
3. To push with the hand, arm or foot to the opponents face, in order to make him release his grip (e.g. face bar).
4. To apply the action of leg scissors to the opponent’s trunk, neck or head unless used as a recognisable technique.
5. To make unnecessary calls, remarks or gestures, derogatory to the opponent or Referee during the contest.

1. To apply any wristlock.
2. To apply any action which may injure the neck or spinal vertebrae of the opponent.
3. To attempt to apply any technique outside of the contest area.
4. To intentionally force the opponent outside the contest area or to go outside the contest area for any reason, other than while applying a technique started in the contest area or except as a result of a technique or action of the opponent.
5. To disregard the Referees instructions.
6. To lift up off the mat an opponent who is lying on his back or side in order to drive him back into the mat.
7. Any action from any contestant who in the opinion of the Referee has acted against the spirit of Martial Arts.

1. Verbal abuse to a Referee, Official or Opponent.
2. Excessive violent behaviour.
3. Not to release a strangle or joint lock when their opponent has submitted.
4. When a contestant has had 3 official warnings against them and then receives a further warning.
When a warning is official or verbal the Referee should clearly indicate by raising his arm above his shoulder height towards the offending contestant, and verbally announce the number of warnings given, whilst making sure that both Judges and table officials are aware of this decision. In the event of where an official warning has been awarded, the rule is; The fighter cannot win that round; they could only draw/tie that round When a situation arises which is not covered by the rules, it shall be dealt with and a decision made by the Referee, after consultation with the Judges. In very serious situations the Referee must consult with the Senior Official present.