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MMA RULES

MMA Light And Full Contact Rules SASCA
SASCA MMA Light and Full Contact Rules
1. Registration fees and contestants log books.
Registration fees will be determined annually at the AGM. All contestants, referees,
judges and officials need to be registered and must also have a logbook. The
logbook is purchased from the SASCA-AMMA at a nominal fee. The logbooks are a
hard cover book, which will prove the contestants, referee, judge or official’s
experience.

2. Accepted weight classes for amateur mixed martial artists.
Weight variation guidelines, for low attendance tournaments.
a. Flyweight under 57 kgs
b. Bantamweight 57kg – under 61kg
c. Featherweight 61kg – under 65kg
d. Lightweight 65kg – under 70kg
e. Welterweight 70kg – under 77kg
f. Middleweight 77kg – under 84kg
g. Light Heavyweight 84kg – under 93kg
h. Heavyweight 93kg – under 120kg
i. Super Heavyweight 120kg and over
At tournaments where there might not be enough contestants the following guidelines
should be applied:
The tournament organiser will pair the contestant up with an opponent based on the
following:
a. Fight experience.
b. Weight, should not be more than 8kg difference, unless agreed to by BOTH
c. contestants and their instructors/coaches.
d. Club membership, as far as possible the tournament organiser would try to
e. not let the contestant fight against an opponent from their own club.
f. Total number of entrants.

3. Permissible age groups
If the contestant turns that age on the date of the contest then that is the accepted age for
the contestant;
a. Junior is 9 to 17.
b. Senior is 18 to 39.
c. Veterans 40 and older.

4. Details requirements for the construction of the fighting area. Acceptable fighting areas.
a. The fighting area PVC or vinyl (Light contact) and canvas (Full contact) shall be no smaller than 6
metres 6 metres and no larger than 9 metres by 9 metres. This applies to
b. all modes of fighting Light contact and Full contact.
c. The fighting area PVC or vinyl (Light contact) and canvas (Full contact) shall be padded in a manner as
approved by SASCA-AMMA, with at least 25 millimetres (Light contact) and 40 millimetres (Full
contact) of high density foam padding. Padding shall extend beyond the fighting area and over the edge
of the platform, or demarcated area.
d. This applies to all modes of fighting Light contact and Full contact.
e. No vinyl or other plastic rubberised covering shall be permitted for Full contact fights. Should a contest
for Full contact not have canvas covering, then the contest organiser must obtain written permission
from SASCA-AMMA, with supporting indemnities or letters that the coaches and contestants accept the
proposed floor covering at that contest. This letter will only be applicable for that contest.
f. In the event of the floor being raised. The fighting area PVC or vinyl (Light contact) and canvas (Full
contact) shall not be more than 1.2 metres above the floor of the building and shall have suitable steps or
ramp for use by the participants and easily accessible for medical personnel. Posts shall be made of
metal not more than 15 centimetres in diameter, extending from the floor of the building to a minimum
height of 1.5 metres above the fighting area and shall be properly padded in a manner approved by
SASCAAMMA.
g. The fighting area PVC or vinyl (Light contact) and canvas (Full contact) area shall be enclosed by a
fence made of such material as will not allow a fighter to fall out or break through it onto the floor or
spectators, including, but not limited to, vinyl coated chain link fencing. All metal parts shall be covered
and padded in a manner approved by SASCAAMMA, and shall not be abrasive to the contestants.
h. The fence shall provide two separate entries onto the fighting area canvas. These entries must allow for
the emergency evacuation of an injured fighter by means of a stretcher or similar medical evacuation
apparatus.

5. Stools
a. A ring stool of a type approved by SASCA-AMMA shall be available for each contestant.
b. An appropriate number of stools or chairs, of a type approved by SASCA-AMMA, shall
c. be available for each contestant’s seconds. Such stools or chairs shall be located near
d. each contestant’s corner.
e. All stools and chairs used must be thoroughly cleaned or replaced after the conclusion
f. of each bout.
6. Equipment
a. For each bout, the contestant and/or coach shall provide a clean water bucket and a clean plastic water
bottle in each corner.
b. This is only applicable for Full contact fights, and is optional for Light contact fights.
Specifications for bandages on Mixed Martial Artists hands
a. In all weight classes, the bandages on each contestant’s hand shall be restricted to soft gauze cloth not
more than 1.2 metres in length and 5 centimetres in width, held in place by not more than 3metres of
surgeon’s tape, 2.5 centimetres in width, for each hand.
b. This is applicable for Full contact only. No tape or hand wraps are allowed for Light
c. contact contestants.
d. Surgeon’s adhesive tape shall be placed directly on each hand for protection near the wrist.
e. The tape may cross the back of the hand twice and extend to cover and protect the knuckles when the
hand is clenched to make a fist.
f. This is applicable for Full contact only.
g. No tape or hand wraps are allowed for Light contact contestants.
h. The bandages shall be evenly distributed across the hand.
i. This is applicable for Full contact only. No tape or hand wraps are allowed for Light contact contestants.
j. Bandages and tape shall be placed on the contestant’s hands in the dressing room in the presence of the
inspector and in the presence of the manager or chief second of his or her opponent. This is applicable
for Full contact only. No tape or hand wraps are allowed for Light contact contestants.
k. Under no circumstances are gloves to be placed on the hands of a contestant until the approval of the
inspector is received. This is applicable for Full contact only. No tape or hand wraps are allowed for
Light contact contestants.

8. Mouth pieces
a. All contestants are required to wear a mouthpiece during competition. This is applicable for Light
contact and Full contact fights.
b. The mouthpiece shall be subject to examination and approval by the attending physician. Applicable for
Full contact fights only.
c. The round cannot begin without the mouthpiece in place. This is applicable for Light contact and Full
contact fights.
d. If the mouthpiece is involuntarily dislodged during competition, the referee shall call time, clean the
mouthpiece and reinsert the mouthpiece at the first opportune moment, without interfering with the
immediate action. This is applicable for Light contact and Full contact fights.
Protective equipment
a. Male mixed martial artists shall wear a groin protector of their own selection, of a type approved by
SASCA-AMMA. This is applicable for Light contact and Full contact fights.
b. Female mixed martial artists can wear groin protectors, but are not compelled to wear, of a type
approved by SASCA-AMMA. This is applicable for Light contact and Full contact fights.
c. Female mixed martial artists shall wear a chest protector during competition. The chest protector shall
be subject to approval of SASCA-AMMA. This is applicable for Light contact and Full contact fights.
d. Optional protective equipment for Light contact are shin instep protectors. These are prohibited for Full
contact fights, of a type approved by SASCA-AMMA.
e. Elbow pads are compulsory for Light contact fights, of a type approved by SASCAAMMA.
f. Head protection/guards are compulsory for Light contact and Full contact fights, of a type approved by
SASCA-AMMA.

10. Gloves
a. The gloves shall be in an acceptable condition and not weathered for all main events or they must be
replaced, as approved by SASCA-AMMA
b. All contestants shall wear minimum six ounce gloves, supplied by the contestant or coach and approved
by SASCA-AMMA.
c. Gloves are to be coloured Blue or Red around the wrist on the fighting area, depending on which corner
they are in. These can be done by means of coloured tape, as approved by SASCA-AMMA
11. Apparel
a. Each contestant shall wear mixed martial arts shorts, biking shorts, or kick-boxing shorts, as approved
by SASCA-AMMA
b. Gi’s or shirts are prohibited during competition of Full contact fights. Rash shirts and Tshirts are
optional for Light contact fights, as approved by SASCA-AMMA.
c. Rash guards and/or T-shirts are compulsory for all female contestants, as approved by SASCA-AMMA.
d. Shoes are prohibited during competition.

12. Appearance
a. Hair shall be trimmed or tied back in such a manner as not to interfere with the vision of either
contestant or cover any part of a contestant’s face.
b. Jewellery or piercing accessories are prohibited during competition.

13. Round length recommendations
a. Light contact:
i. Each contest shall be two to three rounds of 2 – 3 minutes duration, with 30 seconds to 1 minute rest
period between each round, as determined by the tournament organiser.
ii. Junior Rounds are recommended to be: 2 x 2 minute rounds with 1 minute rest in between rounds.
iii. Senior Rounds are recommended to be: 3 x 3 minute rounds with 1 minute rest in between rounds.

b. Full contact:
i. Each non-championship amateur mixed martial arts contest shall be three rounds, of five minutes
duration, with a one minute rest period between each round.
ii. Each championship mixed martial arts contest shall be three rounds, of five minutes duration, with a one
minute rest period between each round.

14. Stopping a contest
a. Light contact:
i. The referee, judges and ringside physician are the sole arbiters of a bout and are the only individuals
authorised to enter the fighting area at any time during competition and authorised to stop a contest.
ii. The coach may stop the fight at any point by indicating to the judges and/or referee.
iii. The contestant may withdraw from the fight at any point of the contest. Should he withdraw from the
fight, then he is automatically withdrawn from any other fights he might be entering at the tournament or
contest.

b. Full contact:
i. The referee and ringside physician are the sole arbiters of a bout and are the only individuals authorised
to enter the fighting area at any time during competition and authorised to stop a contest.

15. Judging
a. Light contact:
i. All bouts will be evaluated and scored by two judges on the fight area.
ii. Both judges with have clickers to score the various legal techniques.
iii. Strikes scores standing up phase or on the ground phase. 1 point. Single striking techniques which are
clear and of reasonable contact points; they should be part of a combination, but are not restricted to a
combination.
iv. A kick or knee to the head while both are still in stand-up phase. 2 points. Knee to the head MUST be
controlled contact of light contact. No holding of the head while applying the knee to the opponents
head.
v. Take-downs and throws score. 5 points.
vi. A take-down or throw that ends in a controlling position. 8 points, see controlling positions.
vii. Submissions (locks, chokes, strangulations). 3 points.
viii. Controlling positions/reversals scores 1 point each.
ix. Scoring is done on a 10 point system. Fighter with most points at end of round scores 10 and fighter
with less score 9 points. If point difference on the clickers is more the 15 then the score will be 10 and 8.
x. Effective striking is judged by determining the total number of legal strikes landed by a contestant.
xi. Effective grappling is judged by considering the amount of successful executions of a legal takedown
and reversals. Examples of factors to consider are take downs from standing position to mount position,
passing the guard to mount position, and bottom position fighters using an active, threatening guard.

b. Full contact:
i. All bouts will be evaluated and scored by three judges.
ii. The 10-Point Must System will be the standard system of scoring a bout. Under the 10-Point Must
Scoring System, 10 points must be awarded to the winner of the round and nine points or less must be
awarded to the loser, except for a rare even round, which is scored (10-10).
iii. Judges shall evaluate mixed martial arts techniques, such as effective striking, effective grappling, and
control of the fighting area, effective aggressiveness and defense.
iv. Evaluations shall be made in the order in which the techniques appear in (iii) above, giving the most
weight in scoring to effective striking, effective grappling, control of the fighting area and effective
aggressiveness and defense.
v. Effective striking is judged by determining the total number of legal heavy strikes landed by a
contestant.
vi. Effective grappling is judged by considering the amount of successful executions of a legal takedown
and reversals. Examples of factors to consider are take downs from standing position to mount position,
passing the guard to mount position, and bottom position fighters using an active, threatening guard.
vii. Fighting area control is judged by determining who is dictating the pace, location and position of the
bout. Examples of factors to consider are countering a grappler’s attempt at takedown by remaining
standing and legally striking; taking down an opponent to force a ground fight; creating threatening
submission attempts, passing the guard to achieve mount, and creating striking opportunities.
viii. Effective aggressiveness means moving forward and landing a legal strike.
ix. Effective defense means avoiding being struck, taken down or reversed while countering with offensive
attacks.
x. The following objective scoring criteria shall be utilised by the judges when scoring a round;
x.i A round is to be scored as a 10-10 Round when both contestants appear to be fighting evenly and
neither contestant shows clear dominance in a round;
x.ii A round is to be scored as a 10-9 Round when a contestant wins by a close margin, landing the
greater number of effective legal strikes, grappling and other manoeuvres;
x.iii A round is to be scored as a 10-8 Round when a contestant overwhelmingly dominates by striking
or grappling in a round.
x.ivA round is to be scored as a 10-7 Round when a contestant totally dominates by striking or grappling
in a round.
x.iv Judges shall use a sliding scale and recognise the length of time the fighters are either standing or
on the ground, as follows:
1. If the mixed martial artists spent a majority of a round on the canvas, then:
a. Effective grappling is weighed first; and
b. Effective striking is then weighed
2. If the mixed martial artists spent a majority of a round standing, then:
a. Effective striking is weighed first; and
b. Effective grappling is then weighed
3. If a round ends with a relatively even amount of standing and canvas fighting, striking and
grappling are weighed equally.

16. Warnings
a. Light Contact:
These are divided into four warnings;
i. Verbal warning; is for a minor infringement or first infringement. The judges and table make a note of
the warning, and no points are deducted.
ii. 1st Official warning; is for a moderate infringement or second infringement. The judges and table make
a note of the warning.
iii. 2nd Official warning; is for serious infringement or third infringement. The judges and table make a
note of the warning, and the referee will indicate to deduct a point from the offending participant. In the
10 point scoring system, it would mean that the fighter cannot win that round, unless his opponent also
has a 2nd official warning. He cannot score 10 points for the round, only 9 or 8.
iv. 3rd Official warning; instant disqualification from the tournament/contest.
Note: the infringements are per fight, and not restricted to rounds, i.e. if the opponent
received a verbal warning in the 1st round then the next warning would be a 1st
Official warning if transgressed in the second round.

1. MINOR INFRINGEMENTS
• To intentionally avoid taking hold of the opponent to prevent action in the contest.
• To intentionally disarrange his/her own jacket, or to untie or re-tie the belt or
• the trousers without the Referees permission.
• To intentionally raise both knees from the ground in order to attack or defend a technique
• To pinch, gouge, and use the fingertips when pressure points are used.
• Coming up on both feet in a low posture is permissible, when a rolling action is made into a recognisable technique.

2. MODERATE INFRINGEMENTS
• To bend back the opponents finger or fingers in order to break his grip.
• To kick with knee, foot, hand or arm to the opponent, in order to make him release his grip.
• To push with the hand, arm or foot to the opponents face, in order to make him release his grip (e.g. face
bar).
• To apply the action of leg scissors to the opponent’s trunk, neck or head unless used as a recognisable
technique.
• To make unnecessary calls, remarks or gestures, derogatory to the opponent or Referee during the
contest.

3. MAJOR INFRINGEMENTS
• To apply any wristlock.
• To apply any action which may injure the neck or spinal vertebrae of the opponent.
• To attempt to apply any technique outside of the contest area.
• To intentionally force the opponent outside the contest area or to go outside the contest area for any
reason, other than while applying a technique started in the contest area or except as a result of a
technique or action of the opponent.
• To disregard the Referees instructions.
• To lift up off the mat an opponent who is lying on his back or side in order to drive him back into the
mat.
• Any action from any player who in the opinion of the Referee has acted against the spirit of Martial
Arts.

b. Full Contact:
The referee shall issue a single warning for the following infractions. After the initial warning, if the prohibited
conduct persists, a penalty will be issued. The penalty may result in a deduction of points or disqualification.
i. Holding or grabbing the fence;
ii. Holding opponent’s shorts or gloves; or
iii. The presence of more than one second on the fighting area perimeter.

17. Fouls
a. Light Contact
i. Contact is light to the head, i.e. not allowed to draw blood or knock out the opponent. Strikes MUST be
controlled, which means that the punch must be drawn back or kicks must be snap kicks. Medium
(controlled force) to the body.
ii. No wild swings and uncontrolled techniques.
iii. No neck-cranks.
iv. No head-butts.
v. No attacks to the head of an opponent that is on the ground (on all fours, or prone) while attacker is still
standing. However, an attack to the body is still allowed.
vi. No eye-gouging. You are not allowed to put your fingers in the face of the opponent.
vii. No fish-hooking.
viii. No head-butts.
ix. No attacks to the spine.
x. No small-joint (wrists and fingers) manipulation.
xi. No groin attacks.
xii. No digging of fingers into pressure points. Elbows and palms are allowed to apply pressure on pressure
points.
xiii. No striking to the back of the head of an opponent.
xiv. No hair-pulling.
xv. No biting.
xvi. No tearing on the ears of the opponent.
xvii. No stubble that could be used to agitate parts of an opponent’s body.
xviii. No elbow strikes to the head of the opponent whilst on the ground.
xix. No downward elbow strikes to the body or head of the opponent.
xx. No downward striking to the head or the face of the opponent when on the ground. Only strikes to the
side of the head from the side, with controlled technique. No knock outs allowed in Light contact, hence
it MUST be controlled Light contact.
xxi. No knee strikes to the head of the opponent whilst on the ground.
xxii. No heel kicks allowed to the kidney area.
xxiii. The corner of a fighter may not come onto the matt. The Referee may disqualify
xxiv. offending corners fighter.
xxv. The Referee/medic decision ends a fight. The corners may not throw in a towel.
xxvi. A successful submission restarts the fight in the centre of the fighting area in a standing position.
xxvii. A submission is successful when an opponent in a lock TAPS, or the referee may award the submission
if he deems a fighter in a lock is too close to injury.
xxviii. Referee may restart fighters in the middle of the fighting area if a fight has been too inactive for more
than 30 seconds or when both fighters are inactive.
xxix. A fighter may not spit out his mouth guard or play with it during the match. The referee may give him a
warning.
xxx. No finger strangulations.
xxxi. No striking the throat.
xxxii. No fists on the throat.

b. Full contact:
i. The following are fouls and will result in penalties if committed:
1. Butting with the head;
2. Eye gouging of any kind;
3. Biting or spitting at an opponent;
4. Hair pulling;
5. Fish hooking;
6. Groin attacks of any kind;
7. Intentionally placing a finger in any opponent’s orifice;
8. Downward pointing of elbow strikes;
9. Small joint manipulation;
10. Strikes to the spine or back of the head;
11. No downward striking to the head or the face of the opponent when on the ground. Only strikes to
the side of the head from the side.
12. No elbow strikes to the head of the opponent whilst on the ground.
13. No downward elbow strikes to the body or head of the opponent. (Spiking).
14. No knee strikes to the head of the opponent whilst on the ground.
15. Heel kicks to the kidney;
16. Throat strikes of any kind;
17. Clawing, pinching, twisting the flesh or grabbing the clavicle;
18. Kicking the head of a grounded fighter;
19. Kneeing the head of a grounded fighter;
20. Downward elbowing the head of a grounded fighter;
21. Stomping of a grounded fighter;
22. The use of abusive language in fighting area;
23. Any unsportsmanlike conduct that causes an injury to opponent;
24. Attacking an opponent on or during the break;
25. Attacking an opponent who is under the referee’s care at the time;
26. Timidity (avoiding contact, or consistent dropping of mouthpiece, or faking an injury);
27. Interference from a mixed martial artists seconds;
28. Throwing an opponent out of the fighting area;
29. Flagrant disregard of the referee’s instructions;
30. Spiking an opponent to the canvas on his or her head or neck.
i. Disqualification occurs after any combination of three or the foul listed above or after a referee
determines that a foul was intentional and flagrant.
ii. Fouls will result in a point being deducted by the official scorekeeper from the offending mixed martial
artist’s score.
iii. Only a referee can assess a foul. If the referee does not call the foul, judges shall not make that
assessment on their own and cannot factor such into their scoring calculations.
iv. A fouled fighter has up to five minutes to recuperate.
v. If a foul is committed, the referee shall:
1. call time;
2. check the fouled mixed martial artist’s condition and safety; and
3. assess the foul to the offending contestant, deduct points, and notify
4. each corner’s seconds, judges and the official scorekeeper.
vi. If a bottom contestant commits a foul, unless the top contestant is injured, the fight shall continue, so as
not to jeopardise the top contestant’s superior positioning at the time.
1. The referee shall verbally notify the bottom contestant of the foul.
2. When the round is over, the referee shall assess the foul and notify both corners’ seconds, the judges
and the official scorekeeper.
3. The referee may terminate a bout based on the severity of a foul. For such a flagrant foul, a
contestant shall lose by disqualification.

18. Injuries sustained during competition
a. If an injury sustained during competition as a result of a legal manoeuvre is severe enough to terminate a
bout, the injured contestant loses by technical knockout.
b. If an injury sustained during competition as a result of an intentional foul is severe enough to terminate a
bout, the contestant causing the injury loses by disqualification.
c. If an injury is sustained during competition as a result of an intentional foul and the bout is allowed to
continue, the referee shall notify the scorekeeper to automatically deduct two points from the contestant
who committed the foul.
d. If an injury sustained during competition as a result of intentional foul causes the injured contestant to
be unable to continue at a subsequent point in the contest, the injured contestant shall win by technical
decision, if he or she is ahead on the score cards. If the injured contestant is even or behind on the score
cards at the time of stoppage, the outcome of the bout shall be declared a technical draw.
e. If a contestant injures himself or herself while attempting to foul his or her opponent, the referee shall
not take any action in his or her favour, and the injury shall be treated in the same manner as an injury
produced by a fair blow.
f. If an injury sustained during competition as a result of an accidental foul is severe enough for the referee
to stop the bout immediately, the bout shall result in a no contest if stopped before two rounds have been
completed in a three round bout or if stopped before three rounds have been completed in a five round
bout.
g. If an injury sustained during competition as a result of an accidental foul is severe enough for the referee
to stop the bout immediately, the bout shall result in a technical decision awarded to the contestant who
is ahead on the score cards at the time the bout is stopped only when the bout is stopped after two rounds
of a three round bout, or three rounds of a five round bout have been completed.
h. There will be no scoring of an incomplete round. However, if the referee penalizes either contestant,
then the appropriate points shall be deducted when the scorekeeper calculates the final score.

19. Types of Bout Results (Applicable for Full contact)
a. The following are the types of bout results:
i. Submission by:
1. Tap Out: When a contestant physically uses his hand to indicate that he or she no longer wishes to
continue; or
2. Verbal tap out: When a contestant verbally announces to the referee that he or she does not wish to
continue;
ii. Technical knockout by:
1. Referee stops bout;
2. Ringside physician stops bout; or
3. When an injury as a result of a legal manoeuvre is severe enough to terminate a bout;
iii. Knockout by failure to rise from the canvas; (only applicable in Full contact)
iv. Decision via score cards:
1. Unanimous: When all three judges score the bout for the same contestant;
2. Split Decision: When two judges score the bout for one contestant and one judge scores for the
opponent; or
3. Majority Decision: When two judges score the bout for the same contestant and one judge scores a
draw;
v. Draws:
1. Unanimous - When all three judges score the bout a draw; Majority - When two judges score the bout a
draw; or Split - When all three judges score differently and the score total results in a draw;
vi. Disqualification: When an injury sustained during competition as a result of an intentional foul is
severe enough to terminate the contest;
vii. Forfeit: When a contestant fails to begin competition or prematurely ends the contest for reasons
other than injury or by indicating a tap out;
viii. Technical Draw: When an injury sustained during competition as a result of an intentional foul
causes the injured contestant to be unable to continue and the injured contestant is even or behind on
the score cards at the time of stoppage;
ix. Technical Decision: When the bout is prematurely stopped due to injury and a contestant is leading
on the score cards; and
x. No Contest: When a contest is prematurely stopped due to accidental injury and a sufficient number
of rounds have not been completed to render a decision via the score cards.

20. Health and Safety Rules
a. The medical testing requirements are designed to minimize the risk of serious injury to the contestants.
The goal of these requirements is the promotion of the health and safety of the contestants. In addition,
the testing should instill public confidence in the regulatory oversight of combative sporting events and
in the attempts to minimize any risk of injury.
b. All mixed martial arts events shall be subject to the uniform medical requirements of SASCA-AMMA.
c. All mixed martial arts events shall be subject to the additional health and safety requirements of
SASCA-AMMA.
d. All mixed martial arts events shall be subject to the emergency medical facilities and equipment
requirements of SASCA-AMMA.
e. All mixed martial arts events shall be subject specific indemnities being signed and accepted by all
contestants. In the instance of Juniors the legal guardian must sign such indemnity and there must be
witnesses to the signatories
f. All mixed martial artists are responsible for their own medical insurance and assurance.
g. SASCA-AMMA states that an examination shall be made no earlier than 30 days but no later than one
day prior to the contestant registering with SASCA-AMMA for the Hepatitis B and C and HIV tests,
which shall be conducted no earlier than 180 days prior to participation in each scheduled competition.
h. A thorough examination shall consist of and includes the requirement that testing for complete blood
count, bleeding and coagulation time be performed for the initial registration with SASCA-AMMA and
not for renewals.
i. Furthermore, SASCA-AMMA will establish an investigative team to continually evaluate the test
required for the registration of contestants and to ensure the well being and safety of all contestants.

21. Additional Mixed Martial Arts Rules
j. All mixed martial arts events shall be subject to the presence, duties and compensation of inspectors as
required by SASCA-AMMA.
k. All Mixed Martial Arts events shall be subject to the emergency medical facilities and equipment
requirements of SASCA-AMMA (still to be finalised).
l. Weighing of mixed martial artists shall be conducted in accordance with the requirements for
professional boxers.
References:
New Jersey State Athletic Control Board.
Law and Public Safety Depart of South Africa.
Mixed Martial Arts Unified Rules of Conduct.
South African Combat Sport Bill 2009.
Constitution Act, 1996 (Act No.108 of 1996)
Updates:
15th February 2010 version 1.3
18th March 2010 version 1.4
22nd March 2010 version 1.5
23rd March 2010 version 1.6
01st June 2010 version 1.7 Name changes from SAAMMAA to SASCA-AMMA. Minor changes to
the rules and regulations to comply with the combat act.
30th June 2010 version 1.8 Changes made to limit elbow strikes and knee strikes. Also limitations
on gloves only 6 oz and higher. Inclusion of head gear and head protection.
28th July 2010 version 1.9 Changes made to the Light contact rules with regards to striking to the
head whilst on the ground; “No downward striking to the head or the face of the opponent when
on the ground. Only strikes to the side of the head from the side, with controlled technique. No
knock outs allowed in Light contact, hence it MUST be controlled Light contact.” Also changes
made to the Full contact rules with regards to the striking of the head on an opponent on the ground.