Sport Combat SASCA
South African Sport Combat Association
1. Sport Combat is a “Striking Art” which may be presented on a Tetame as well as in a Boxing Ring.
2. All “Stand-up” Martial Arts such as Boxing, Karate, Kung-Fu, Muaythai, Taekwondo, Kickboxing etc may
participate in these events. However should a fight conclude in a draw, the fighter who has executed the
better combinations of Hand and Leg techniques will be deemed the winner.
1. Standard 6m x 6m or 7m x 7m Boxing Ring
2. 8m x 8m Tetame – with a fighting area of 7m x 7m.
3. The Tetame must be clearly marked, preferably with different colours so that the contestants can easily
distinguis between fighting area and “outside the fightin area”.
All protective equipment is mandatory.
1. Dipped Foam Head guards, Footpads and Shin-pads are permitted, not the mitts, otherwise PU or
2. Full Contact equipment must be good SASCA approved quality PU or Leather equipment
3. Head guard – Open Faced with protection on top
4. Mouth guard
5. Breast Protectors (Ladies)
6. 10 oz Gloves
7. Hand Wraps – Full Contact
8. Groin guards – Ladies and Gents
9. Cotton Shin Insteps
Legal Target Areas
1. Head, Front & Side
2. Body (torso), Front & Side
3. Legs – Inside & Outside, above the Knee
4. Foot – Boot to Boot Foot Sweeps
1. All Hand Strikes - 1 Point
2. All Kicks to Legs - 1 Point
3. Kicks to Body - 2 points
4. Kicks to Head - 3 points
5. Weak, partially blocked techniques – no points
6. The strongest finisher (dominates last round) wins the fight should there be a points dispute
7. In the case of close fights, the fighters that used the best combinations of kicks and punches wins.
1. Hands: All Boxing punches - Back Hand Strike to Head - Spinning Back Hand - Aerobatic Punches
2. Kicks: Front Kick - Side Kick - Round House Kick - Axe kick - Crescent kicks - Back Kicks:
Straight, Spinning, Hook, Crescent, Jumping - Aerobatic Kicks
3. Sweep - Boot to boot, inside & outside – no back spinning sweeps
4. Knees: attack the leg, body & head (except in the case of Light Contact – no knees to the head).
1. Intentional clinching
2. Passivity – retreating without striking
3. Intentional Exits
4. Striking to any joints
1. Attacking the thost, lower abdomen, kidnes, back of the neck or body or head, groin.
2. Attacking with elbows, head, thumbs or shoulders.
3. Clinching, holding or ground fighting (grappling).
4. Attacking the leg below the knee.
5. Holding opponent’s legs or arms whilst attacking.
6. No knees to the head in Sport Combat Light.
In the event of a foul:
i. Verbal Caution
ii. 1st Official Warning
iii. Minus 1 Point
Infringements and Penalties
1. The fighters and coaches must know the rules
2. The Referee must call all fighters in the division together at the start of the division and rehearse the
3. All fighters must be fully dressed, with equipment on once the division starts.
4. Once the division has started – one call, 30 seconds grace, if the fighter is not on the floor – the person
ready and on the floor wins.
5. If a fighter comes to the floor without all the equipment – fighter who is ready wins
6. Should a fighter leave the area whilst fighting, a warning will be issued while they continue fighting.
The side Judge will count 4 seconds,giving 3 beeps on a whistle – the 4th beep, if the contender has not
returned to the area, 2 points will be given to his opponent. The fight will be stopped, brought back to
the centre and re-started
7. Should a fighter run away from the opponent during a mat event, or leave the floor intentionally or
attempt to avoid fighting, there will be a (1) Caution, (2) Official Warning, then (3)Disqualification
8. All the following infringements receive 1 Warning and then disqualification:
i. Arguing with the Ref
ii. Disrespecting or disobeying the Ref (Official’s meetings – centre of floor – decision)
iii. Speaking to, taunting, intimidating, humiliating the opponent
iv. Bad sportsmanship
v. Excessive contact in Light contact
vi. Excessive aggression or violence
vii. Illegal techniques – the depends on the type and seriousness of the infringement (A meeting
between all the Judges and the Ref will determine the outcome of the infringement)
1. Turning one’s back on the opponent, running away, falling down, intentional holding, avoiding to fight,
blind techniques, wrestling, ducking below oppnent’s waist.
2. Attacking an opponent who is either in the process of falling or has already fallen to the floor.
3. A Fighter is “Down” when a hand, knee or any other part of the body touches the floor.
Age Limits of Contestants
Competitors' age is from:
• < 13 Years old Children - South Africa
• 13 - 15 years old Cadets (men and women) - South Africa
• 16 - 18 years old JUNIORS (men and women) - International
• 19 - 40 years old SENIORS (men and women) - International
Tournament organizers may combine the children, cadet & Junior divisions.
NOTE: Positive proof of age will be required at all events.
1. Sport Combat - Light
a) Juniors - 2 x 1.5 Minutes
b) Seniors - 2 x 2 Minutes
1. Sport Combat - Light Contact must be managed by the Referees and judges in such a way that the contact
during the bout remains “Light” and “Controlled”
2. The onus is on the attacker or counter-fighter to control strikes and kicks.
3. If the refereee or Judges observe that a strike causes a physical reaction, i.e. head jerking back, bleeding,
winding, that situation must be dealt with immediately.
4. Sport Combat -Light must be seen as a strategic game played with skill and strategy – without the option
of hurting or knocking the opponent out.
5. Atletes participating in Light must be taught to understand the difference in Strategies and methods
between Full contact and Light.
2. Sport Combat (Full Contact)
Classification of Fighters
a) C – Class 0 – 10 fights (new full contact fighters)
b) B – Class 11 – 20 fights
c) A Class more than 20 fights
d) Pro Am
c) C Class - 2 x 2 Minute Rounds
d) B Class - 3 x 2 Minute Rounds
e) A Class - 3 - 4 x 2 minute Rounds
f) Pro Am - 5 x 2 minute Rounds